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The Core Set comes with several pieces of flat terrain.

Units can enter some types of terrain. If the terrain is unoccupied and a unit collides with the terrain. The unit can check the capacity value in the upper right of the corresponding terrain card. If the unit has a number of trays equal to or less than the capacity value, that unit can choose to occupy the terrain.

Terrain Types Edit

Terrain can be either "Dangerous" or "Defensive." Each terrain card shows two sides of a piece of terrain. One side is Dangerous and the other side is Defensive. Each Deployment Card indicates how many pieces of each type of terrain is to be used for the game.

Terrain Keywords Edit

There are several keywords that may apply to terrain.

  • Cover X: While a unit occupying this terrain is defending against a ranged attack, it increases its defense by X.
  • Deadly X: When a unit collides with this terrain, it suffers X damage.
  • Elevated: When a unit occupying this terrain measures line of sight, it ignores other units and terrain.
  • Fortified X: While a unit occupying this terrain is defending against a melee attack, it increases its defense by X.
  • Exposed: When a unit measures line of sight, it ignores this terrain.
  • Protected X: While a unit occupying this terrain, subtracts X damage from the damage pool .
  • Taxing X: When a unit collides with this terrain, it receives X panic tokens.

See also Overgrow .

Terrain Cards Edit

Each Terrain Card has 1 Defensive Terrain and 1 Dangerous Terrain.

Terrain summary Edit

The following table contains terrain by name.

  • Box: name of fraction or core box.
  • Type: Def - Defensive, Dng - Dangerous
  • Unique: Terrain has unique rules
Name Box Type Tray Keywords Unique
Blighted Ground W Def 2 x
Bone Totem U Dng 0 x
Crumbling Wall C Def 2 Fortified 1
Dimoran Fissure L Dng 0 x
Fae-Infested Glade L Dng 2 Protected 1-2, Taxing 0-4 x
Forest C Dng 6 Cover 1
Graveyard W Dng 2 Taxing 2
Latari Memorial L Def 0 x
Pillaged Cart U Def 0 x
Ransacked Manor U Def 6 x
Rocky Outcrop C Def 0
Sacred Font L Def 2 Cover 1 x
Smoldering Forest U Dng 6 Cover 1 x
Spikes C Dng 0 Deadly 3
Stone Terrace C Dng 6 Elevated
Stronghold D Def 2 Elevated, Fortified 1
Swamp C Dng 2 Exposed, Taxing 1
Temple Ruins D Dng 2 x
Thorn-choked Circle L Dng 4 x
Wildroot Patch L Def 4 Elevated, Fortified 1, Cover 1 x